Spread a set of animal picture cards face down on a level surface.
Agree a start and finish point for a short walk, and agree that from the first step to the last nobody will speak.
Gather the learners and inspire them with a story about a roe deer, which might bound over fallen trees to evade predators, or jump straight up, called pronking, to get a better view of the landscape
Divide the learners into groups of four or five.
Explain that owls are silent hunters with exceptional hearing, able to detect a mouse moving under three hundred millimetres of snow, thanks to ears hidden beneath their feathers that stretch from the
Prepare a set of duplicate animal cards so the total matches the number of learners, such as two squirrel cards, two bee cards and two blackbird cards for a group of six.
This is played like musical statues, using a drum.
Gather the learners and divide them into two groups.
Gather the learners into a circle.
Gather the learners in a circle and invite volunteers to become trees, small mammals such as voles, shrews or mice, or owls.