Invite the group to take part in animal races and explain what this involves.
Gather the learners and divide them into two groups.
Plan a walking trail through a woodland.
Before starting, carry out a risk assessment of the area.
This activity works best in the dark, but can also work as light fades.
Gather the group and inspire them with the dragonfly's skill at catching prey mid flight.
Gather the learners in a circle and invite everyone to imagine they are a prey animal.
Choose a tree you know well, or would like to get to know.
Gather the learners and divide them into two groups, lining up facing each other about ten metres apart, with everyone numbered off within their group.
This game needs five or more people.